It just gives you an added visual clue as to where to keep your cursor. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in. This mod expands the character's maximum carry weight to 999999999. As you can see in the image above, it divides the lock up into segments-sort of adding spokes to the wheel. Browse 1,122 mods for Kingdom Come: Deliverance at Nexus Mods. In the meantime, here's what the Sectorial Lockpicking mod does. To uninstall, just delete the file from the data folder. Extract the file, drop it in your Kingdom Come data folder, and you're done. Hence the player feedback and Warhorse looking for ways to make the minigame better. You can download Sectorial Lockpicking at Nexus Mods. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. In SLP lockpicking wheel have been divided to sectors - now you can see where you need to hold little yellow circle. In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel.
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